Historical Fiction
With a Little Fantasy Mixed In
Behavior Report 25
Frank has Earl read the letters and the two plan out how to fulfill the promises. Earl’s shares his letter to Frank to renew their friendship and resolve to fulfill the promises for the loved ones left behind.
Behavior Report 26
Frank and Earl attempt to escape the haunting Cauchemar Forest when they stumble upon a mysterious village built from stalagmites in a forgotten stone quarry. As they explore the eerily abandoned homes, a sense of unease and familiarity begins to set in. With memories of their previous encounter with the rock monsters lingering, their journey takes an unsettling turn, raising questions about the village’s inhabitants and their sudden disappearance.
Behavior Report 27
Frank and Earl face a formidable and mysterious adversary that comes from the depths of a cave. A dangerous clash ensues, leading to dire consequences and an unexpected turn of events.
Behavior Report 28
Frank and Earl encounter a group of shackled survivors in the stone village. Through language barriers, they discover Rosalie, who reveals her family’s captivity atop the mountain. As Frank and Earl unearth forgotten treasures, their mission transforms, bound by duty and compassion, uniting them to liberate both newfound allies and distant loved ones.
Behavior Report 29
As dawn breaks, Rosalie and her uncle lead Earl and Frank to a peculiar campsite of destroyed Kraut tanks. Despite the tanks’ ominous history, the group finds solace in this unusual shelter, contemplating their next move. As they weigh the risks and uncertainties of their journey towards the enigmatic Alter Man and the mountain, the forest’s secrets loom large, pushing them to make a fateful decision that could change their fate and reveal the path to freedom.
Behavior Report 30
Earl and Frank continue their journey toward the mountain with Rosalie and her uncle. Their path leads to a remarkable part of the forest where life grows in every direction. Disaster strikes when they least expect it.
Behavior Report 31
Frank awakens in a strange room with fragmented memories. As he pieces together his past, he remembers his beloved Lucy. However, Frank’s newfound clarity is short-lived when a nurse arrives leaving him in a disoriented and numb state.
Behavior Report 32
Frank remains trapped in an oppressive environment, subjected to recurring injections that induce a dreamlike state. As he grapples with his numbing captivity, a piano melody briefly transports him to an idyllic dream of a post-war world and loved ones left behind.
Behavior Report 33
Frank awakens to a mysterious situation. His is visited by the Well-Fed Nurse, a doctor, and an older woman, who refer to Frank as “the other American.” The doctor discusses the need for Frank to be healthy and mentions an experiment, hinting at the involvement of the Third Reich.
Behavior Report 34
Frank speaks with the older woman after being locked back in his room. He questions her about her true intentions and the experiments conducted by the doctor hang in the air. As Frank grapples with doubt and deception, the older woman reveals the chilling details about the Alter Man.
Behavior Report 35
Lieutenant Talbott guides Frank on an escape from his prison. Together, they navigate the castle’s corridors, searching for their missing friend, Earl. Along the way, they stumble upon a room of women diligently sewing American military uniforms and a large corridor of American vehicles. The shocking discovery leaves Frank questioning the purpose of this operation and the true intentions of the people behind it.
Behavior Report 36
Frank struggles with a tough decision that eventually sends him to a sinister underground cavern filled with prison cells and eerie medical equipment. He searches for signs of Earl, but finds something entirely different.